Warframe Patch 2.07 Brings DX12 Boost and Critical Bug Fixes
Warframe's 31.0.7 hotfix delivers crucial quality-of-life improvements and DirectX 12 optimizations, fixing mission-breaking bugs and visual flickers.
Warframe's latest update, version 31.0.7 (also listed as hotfix 2.07), landed today and while it doesn't come with a massive new quest or a shiny new frame, the list of changes is exactly the kind of quality-of-life injection that keeps the Origin System humming. Digital Extremes has clearly been combing through player reports and performance telemetry, delivering a suite of micro-optimizations and targeted bug fixes that touch everything from post-New War gear to those annoying shadow flickers in the open worlds.

🛠️ A New Offering and Under-the-Hood Tweaks
The first notable change is a small one for lore-conscious Tenno. Simaris now has another post-New War quest item available in his Offerings. So if you were too quick to sell a sentimental piece after the dramatic events of The New War, Cephalon Simaris has your back. It’s a thoughtful addition that prevents permanent loss without fanfare.
But the real meat of the patch is hidden in the optimizations. PC players running DirectX 12 are the big winners here. The developers have made micro-optimizations to reduce hitches and load times specifically when using DX12. Shader compilation stutter has been a historic sore spot, and while these aren't world-changing rewrites, every little stutter removal makes the high-speed action feel more fluid. There are also tiny startup speed-ups and crash fixes related to the DX12 shutdown process. If you've been stubbornly sticking to DX11 because of instability, this update might just be the nudge you needed to switch over and enjoy the enhanced rendering features.
🔧 Core Fixes That Save Your Missions
Let's dive into the bug fixes, because several of them directly prevented progress or broke your loadout.
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Prime Resurgence packs patched: Ember and Frost (individual) Prime Resurgence Packs were previously missing the Titan Extractor Prime Blueprint. The fix means your Prime vault purchases now deliver everything promised.
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Shadows stop flickering: If you had Enhanced Rendering enabled in the open zones (Plains of Eidolon, Orb Vallis, Cambion Drift) and certain transmissions triggered, shadows would flicker obnoxiously. That's now resolved, making landscape hunts visually cleaner.
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Plains cave spawn logic repaired: Exterminate missions on the Plains sometimes spawned enemies so deep into caves that they couldn't reach the front, forcing a tedious hunt in the dark. This fix ensures they spawn in maneuverable locations.
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Transference in Relays fixed: A frustrating bug prevented Transference from working if you viewed your Operator Equipment in a Relay configuration screen. Now you can pop out of your Warframe freely after tweaking your kiddo's amp.
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Cambion Drift headaches resolved: Several Cambion Drift-specific bugs were squashed. Excavators won't be destroyed after a host migration anymore, so you won't have to abandon the Bounty. Dropships will no longer try to fly inside caves – a hilarious but mission-breaking behavior. And the Defense Bounties were mistakenly counting friendly NPCs (your pets, Necramechs, allied NPCs) as enemies, which negatively affected the mission's objective. That's been corrected.
🗡️ Weapon, Warframe, and Quest Polish
Several fixes involve your favorite arsenal pieces:
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Vaykor Sydon's Radial Blind special attack is working again. Steel Meridian enthusiasts can get back to blinding with their trusty polearm.
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Void Blast and reloading issues with post-New War Amps have been addressed. If you had Vazarin's Guardian Shell active and an amp obtained after The New War, Void Blast and reload inputs could fail – no longer. The amp will also stay properly in your hand during the blast.
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Ash's Bladestorm used to pause if you sprinted too far away from targets during the stabbing animation. Now the finishers won't leave you hanging.
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For Rivens enthusiasts, you can no longer equip Sydon Rivens on the Korumm – that mix-up has been locked out.
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Certain Tenet weapon FX were appearing even when skins were equipped, killing the fashionframe vibe. That's cleaned up.
📋 The Little Things That Matter
The patch notes are also filled with quirky, wonderful fixes that show how deeply the developers listen:
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After completing The New War Quest, the Inbox icon for a certain sender was wrong – now it's lore-accurate.
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A "wonky character mesh" during the "Hey Kiddo" moment has been straightened out. No more nightmare fuel from a distorted Operator.
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Operator teeth were stained pink. The fix note even demanded: "Show me them pearly whites!" which gave the community a good chuckle.
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Mastery Test spinning fixed: Sometimes, after completing certain Mastery Tests, players would spin uncontrollably. The same issue affected Warframes displayed in the Personal Quarters. Both have been patched.
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Hounds now display correctly for join-in-progress players. No more default-named, body-less companions, or Hounds that appear to belong to a different Sister than what the host sees. A spot-load when the Hound spawns has also been eliminated, preventing mid-mission stutter.
These join-in-progress Hound fixes might seem niche, but they address desync issues that sour the co-op experience for newer Kuva Lich hunters. Every seamless spawn helps maintain the frantic pace Warframe is known for.
🚀 Final Thoughts on Hotfix 2.07
While update 2.07 isn't the kind of patch that dominates headlines, it layers reliability on top of the massive The New War foundation. The DX12 micro-optimizations hint at a future where Warframe can fully leverage modern GPUs without the classic frame-time hitches. And the sheer variety of fixes – from pink teeth to broken transference – is a reminder that the live team is paying attention to the tiniest pain points.
If you've been holding off on tackling Orb Vallis bounties or had your Ember Prime pack missing an extractor, today is the day to jump back in. The Origin System just got a little smoother.